Tuesday, June 1, 2010

Game a Month Challenge

Because Batty Media's current game portfolio is so small, and because the only way to build better games is to keep making games, period, I've decided to embark on a Game-a-Month challenge this summer. Every 31 days or so, I will be posting a new game (or at least part of a new game) on this site.

They may not be great games. In fact, they likely won't even be good games. But I hope with each game built, new ideas and new skills will eventually lead to bigger and better games. Stay tuned for updates and progress reports.

Monday, May 31, 2010

Too true, Woot.

I love Woot. And I love Macs. And I love Flash. Why can't we all just get along nicely?

Poison Apple

Friday, May 28, 2010

Jellia's Friends

Jellia's Friends image
You can now play the first game created by Batty Media Jellia's Friends. Admittedly, it's no Robot Unicorn Attack, but while it was designed with entertainment and replay value in mind, it was also a game with a message. It was created for the 2010 Life.Love.Game Design Challenge. The goal was to develop a game that was both enjoyable to play and could succesfully convey awareness about teen dating violence. Jellia's Friends took the Runner-Up Prize, and you can now play the game freely by clicking on the link above, or going directly to the contest sponsor's site, http://www.jenniferann.org/2010-games.htm.

While you're at it, take some time to check out the winners of previous year's contests. And remember to visit the game design sponsor, JenniferAnn.org. Teen dating violence is a major problem in the U.S. and abroad. Given than an estimated 97% of teens in the U.S. ages 12-17 play some form of video games, it seems a worthwhile challenge to try and create games that are both engaging and can help teenagers learn to recognize the warning signs of abuse and dating violence.



Wednesday, May 26, 2010

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